This is now the 2nd game/app that I've played that the All Father has used to bring me back into his service. This time, however, I was able to transfer the βοΈ on the wall to this website. Even though I've tried multiple times to quit playing, the All Father will not let me. What he has Inspired me to βοΈ in game was essential for the book on this website so I will be obedient and do as he has commanded since I don't have a choice anyway π€·βοΈ.
In the beginning...π I've provided pics of each of my cities to show there Growth, troop amounts etc. As of the last pics I kept. Below are my 3 π layouts, and it was the 1st time I did a remodel so I was happy with the results. The Gbs are clustered together as efficiently as possible imo. B suffers from a lack of room until Space hub goes live. You'll need +32k π (2,800 each) for the 12 expansions that the age should have if it follows the last 2.
As you can see both my farm π no longer have an Alcatraz. The space was far more valuable to me producing fps, goods, frags and stats. I did some major reorganizing in B city, also deleted Traz and put +20 cider gardens because they don't require a road. I added 5 more Tourney grounds that were collecting dust, with more still in storage. Deleted dozens of Feta farms so lost +500 Titan goods. Cider gives 3 rogues or 3 next age troops = +60 troops, added another winter pyramid = 12 troops. I get 100-200 troops from event buildings now every collection. Traz only produced 108 troops for 10x7 footprint.
This is my main fighting unit for Titan. I was able to build a stockpile of Permafrost drones by saving them for high attrition. I kill off all the melee units an replace the ranged and rogues. It does take days to reduce them to zero and I can hit +100 attrition on auto.

GB Guide to the Future of Forge of Empires
I've already deleted 13 level 100 GBs, which is +1 million fp wasted. They include Babel, Rah, HS, IT, SMB, FI, SG, Fod, ToR, TT, Traz, AI Core, and Atom with CC and Coa being deleted next.
Arc 80-110 180 endgame A no brainer. Profit, bps, medals. Most players seem to focus on getting it higher and leave the rest gathering dust. Too expensive imo, focus on getting your other GBs through the sweet spot 1st ( level 58-60)
BG 91 King of fps, goods and fragments. Level once a day after 30, collect and level again. Level 58 is x12 91 is x15. Used in combination with the finished special productions, and you will rake in the fragments you want duplicate event buildings of.
Note: I now delete this GB regularly when it gets to level 80. It's cheaper to rebuild and level 4x then it is to continue going higher. The loading, leveling and reloading every day gives plenty of charges after level 10 to make up for the lost activation %. It also gives me time to increase my reserve of finish special productions for when I have more charges than x2 my best buildings, which is 15.
CF 98 Power level is to 60-80. Reoccurring Quests are profitable, but you need a lot of time cycling Quests. I only do it for the BG charges and use the 5 π collect. I do specific RQs like selling 5 items to the AD every 2hrs, finish 10 4hr collections, fighting x3 grouped together, gather 40000 population (build and sell 3x3 Virtual Age Warrior Monk School), spend tavern silver or aid, recruit 10 troops as often as possible when they come up. You get 140 π from each RQ once every age, and you can easily earn +30k π from Industrial-Titan from a combination of completing Story/Reoccurring Quests. You only add 5 diamonds every 2 levels and 1 good every 4. With the new line of GBs coming, it's not worth the fps to go higher until you've finished everything else.
SV 100 power level 60-80. If you aid, then you want this GB. I average 50 π a day from aiding + 300-400 current era goods, so you definitely want it at level 100 by Titan.
HC, SC 58 (×9) 91 (×10) endgame you should expect +200fps and +300 current era goods average daily. 50 π a couple times a month. I know people who are deleting it to make room for more stats buildings. It's not worth giving up imo. SV, HC, and SC are the only GBs that give current era goods + π. SC 2nd ability is useful for collecting special goods. Once you leave a space age, you can no longer collect them from the map so I gathered 30k in each age before moving up. Synthesizers (3x3 and requires 2 lane roads) are costly to collect from if you run out, and it's only 5 or 10 every 4 hours, so it takes forever.
Traz 60-80 60 for those that don't fight a ton, 80 if you do. I collect +300 troops from my daily collection without it. Future events will bring more buildings that give troops, so 80 should be more than sufficient. You do get troop boxes occasionally from events now.
TT 60 is only useful if you aid and you need +100 Titan players on FL and Guild. Useful before Titan for goods to level up your Titan GBs. Aid until you run out of charges, level, and aid again once a day. It's cheaper than Zeus in the sweet spot. When you reach Titan, delete it.
AO 60 100 180 endgame. Critical hits are a sure π₯ way of defeating stronger opponents. By future, you want at least a level 60 AO. If you plan on staying in FE, then take it to 100. If you are moving up, then leave it and continue using Hovers until you reach SAM. The critical hit bonus does not work on units of a different age, so it's pointless to spend fp leveling it in Arctic, Oceanic, and Virtual. Space ages units have a keen eye ability which is another critical hit bonus. Each space age the keen eye bonus increases. It does not stack with AO. Fast units are the way to go in SAM, SAAB, SAV (power dragons are awesome but slower than fast) Sajm (fast have crap range, so harpoon grenadier is better, SAT (Permafrost drones are the faster unit in the game but have 1 disadvantage over earlier Flying units; there range is just shy of nuking every opponent unit on the field. Artillery units have bombard which hits every unit in 2 squares of the unit it targets. This will damage flying units but it is safer to not use them as Permafrost get to attack 1st and will always go for Artillery 1st
Treasury Gbs (Arc, Obs, Hydra) +100. Treasury Gbs give x5 the goods shown. Your goal should be +8k a day so you can slow down on donating from your stockpile. Trades are hard to get taken even at a discount, and most of the trades on the market are asking for Titan goods. With guilds wanting their players to reach FE, the lower age goods will become even rarer.
Arc/Obs/Hydra 180 endgame. I deleted AI Core And Atom, as I needed the space and neither were a benefit to me.
Zeus and CDM 60 99 both of these GBs are worth the space. CDM does give fp as a 2nd skill so it's worth keeping for now. Zeus is the smallest GB in Foe so it's unlikely it will ever be surpassed in value for its size. Coa is good but since its 2nd skill is coins, having the largest footprint (4×6) will make it obsolete. The Laboratory of monstrosities is 4 squares smaller so you do get extra space by removing it. Aegean is also a good replacement as it's the same size as Laboratory. Aegean does not require a road so you can use the road space for any 1x1 buildings that require 1 (sacred tree of vitality is perfect atm). Coa Deleted!
Titan GBs Hydra/Centaurus/Pegasus 60-80+ with a 4x4 footprint, these 3 should be a priority as long as you are in Titan or have access to someone willing to gift you these highly sought after goods. My Pegasus and Centaurus are leveled to/unlocked to 80/110 while my Hydra is now leveled to/unlocked to 111/120, which is the highest in Brisgard π. You may as well spend 8 months to a year sitting in Titan to accumulate enough goods to reach these levels since acquiring them while in Space Hub will be difficult.
Space Hub GBs Catalist costs +50k fp to level to 10. It gives a 10% critical hit %, but it's a separate building from AO, so the chance of it activating isn't very good. You need Dark Matter to level it higher than 10, so when you do age up, don't bother building it until you finish the tech tree. Same for Warship. It's +60k fp to get it to level 10. You need almost 40k of each type of Space Hub goods for research and 40k Dark Matter, so spending 25k goods to build each of them shouldn't be a priority. I've finished the Technology Tree and have unlocked up to level 50 on Warship and 20 on Catalist.
Any other GBs not mentioned here are not worth the space anymore. Save your fps for these and your space for valuable event buildings. They will just keep getting stronger πͺ
Strategy and Tactics
Most players are used to the old system and still follow the same rules. GBG has changed.
GBG and chess have a lot in common. Both require the player to see moves as many steps ahead in advance to ensure victory. Both have a team to back up there strategies. In GBG extra sets of eyes help to dominate the opposition. Most players do not have time to spend all day on Foe. Seeing as more content is being added in the future and events take much longer, it leaves less time for GBG. Forget trying to save attrition for 80% sectors. You never know if there will be something to hit if you log in later. It's better to use your max attrition daily and collect all the rewards you can than hope for hits if you log in again. If you have the time to join in for races great π. This is what I usually save my attrition for. If you need to burn attrition quickly hit the 40-60% sectors. Go for the highest VP sectors strategic locations 1st. The beach sectors do not generate a lot of VP (between 10-40) and so are not worth wasting goods to build on. I try to build what the Treasury is highest in and that should be your goal as well.
Calling sectors is a waste of time imo. It's like texting your there then knocking. Either people on on to fight or there not. Races I post ahead of time. It takes time to properly read the map So I usually stop fighting if others are to check Highest VP targets or strategic locations, 1 target at a time. Super easy to guide a group that way. I do walk flags as most people don't pay attention and take them at VP. Missing VP is 1 of the biggest reasons a guild loses and you get less fights every hour you wait to turn it over. To me, GBG is about personal rewards rather than winning. I would rather give another guild the win if they needed the fragments for the Level 1 tower of champions and I didn't. It benefits both guilds and is a sure-fire way to have future cooperation π₯³π.
Personal Growth
For smaller players, GBG is the ultimate tool for goods and fps. It was a good start for my city and I quickly outgrew my 1st guild Foeman. Once my trades weren't been taken as I had already aged past every other player there and the guild decided to merge, I moved to the Wolf Pack. I stayed there until it split into 2 as many players weren't interested in GBG. From there I moved to Soh which had plenty of opportunity to grow stronger due to its vast Treasury and plenty of dimers.
You can see what I have in my city currently. Obviously the ones I have tons of I believe are the best use of space. Aegean and Jesters stage give finish special production fragments. I get 3-4 complete items day. Using this strictly on Garrden of Eternal dreams 6x a day with BG gives +1000fp +1500 goods. Forgotten temple adds +800fp to my total so I'm over +5kfps and +7000 goods from my daily collection. Most of the top players have been playing twice as long as me so being 21st in B is a feat for a F2P.
A lot has happened/changed since then and I'm spending the day updating all this outdated information.
Before I left my guild in MK I donated half my goods to the Treasury as I didn't need them. 450k goods worked out to just shy of 20 million ranking points.
Collecting on time has also given me an advantage over others. Since I only had my phone for entertainment I have gotten into a routine of being on Foe at the same time everyday. Seeing as your city collection earns you the most rewards being consistent can add an extra collection a week over other players who's RL is more eradic. Save your finish all special productions for when you reach Titan. It will help you blow through the Tech tree. I was manually collecting at the time and doing RQs but I gave up completely and just use the 5 diamond collect button now after using my BG charges and itsaves me an hour a day.
You can have a maximum of 8 goods buildings on you Titan colony. Any more and you will need to spend diamonds on the continent map @ 30 π for each 24hr. You should finish the Tech tree 1st since the goods do require Hydrocarbons to make so it will just slows you down. Finishing the story Quests gives a 3rd RQ slot. I stack all fighting RQs, then fight in GBG to compete them.
Viπ§ ium Tips (Marvel's most precious metal + using your noodle π) section to move you along. I might be starting something. I dislike acronyms as they have so many different meanings for the same letters/emoji's? Now I'm creating them to save time, which is their sole purpose π§
If you check Titan trades regularly, you can find players trading them down for lower age goods to fill their guilds Treasurys with. On a good week, I might make 10k Titan goods, maybe a couple 1000 on a bad week. 1 day, I got 30-50k from 1 guild mate trying to trade down. Lots of Titan players in B don't post them to the guild, so I take them all.
You can usually tell how much a player has invested in Foe by their Avatar. The unique ones are paid for. You can also tell by the size of their castle. Mine is currently 15 and not even halfway through, which will likely take me another 6 months. Try to do all 15 negotiations every day. While the reward shrinks every time, even the smallest amount adds up. You get over 200 castle points a day from negs and 200 more by fighting πͺ. Make it a point of doing the daily quest as 100 a day is great, but finish all 7 and you get an extra 700 castle points. If you have a quest you can't do, you do get 1 free reset. I have found that using π to change it often means I have to do it multiple times and I don't like to waste diamonds (F2P). It will take years for me to ever get to level 20. GBs can take just as long, especially if you're aiming for level 180.
If you are in the space ages, you can negotiate the resource sites on the continent map. They don't require Titan goods for the 1hr, 4hr or 8hr. I always fight the 24hr since it gives the most battle points. Every age is the same, but only Titan goods are valuable to me. I never neg in GBG since it does use current era goods and gets very expensive. As an F2P player and a poor person, I always watch my expenses.
If you are in SAT and have lots of useless crap in your inventory, start selling 5 items at a time every 2 hours to the AD. I've made 1000's of fp and SAT goods from the Reoccurring Quest. I also buy all the crap in the AD every day for the extra castle points. If you're not in Titan, save that crap for when you get there. I have also traded my 2 million tavern silver for the Reoccurring quests: Spend 1000 tavern silver or aid 30 people as often as it comes up by spending it on the extra GE turn option in the tavern.
If you need gemstones or antique dealer coins, build the elephant and statues of honor to the max level and store them. They are worth around 28k each for 2 hours. I typically sell 7 at a time, and it is over 200k antique dealer coins and close to 500 gemstones.
If you don't have access to Foe's helper then you will probably miss the incidents that accumulate on your roads. I pick up my AO and comb the roads to find them. Especially useful during events, and an RQ in Titan requires collecting 8 at a time to finish it. Typically, only finish it at the end of the day or when an event quest requires incidents to be collected.
You make way more gold coins than you will ever need (currently have 84G). I buy fp for the RQs. They start with 5fp at a time and are currently 35fp in Space Hub. My next 1 costs +7,200,000 πͺ each π±. I'm not going to calculate it, but it does mean I've bought over one million fp. That's equally to +10 GBs to level 100. If you're not buying fp, you should be. Doing it during an RQ gives you an extra reward as well, so it's a win-win scenario. I'm now Gold πͺ broke since my next fp costs 8,000,000.


Space Colony Every Age (Except Titan and up)
I've also added a pic for the space colony for players moving up. You don't need goods buildings since they just slow down your collection of each ages special resource (Mars ore etc) as the goods are require for it to be produced. All space age goods are easily traded for as most players have tons in inventory. Not necessary to buy extra expansions on the colony or build more that the base house (a few quests require bigger houses which I left standing) as you make more than enough credits to unlock all the special resource sites everyday. Spend π to complete the ages campaign map if you haven't done so before advancing to that age since this will also slow down your acquisition of those special goods, and 50 π each time is worth spending to save +1 day waiting.

Space Hub colony requires Dark Matter to buy the expansions as well as the levels 2 & 3 life support buildings. This is simply a waste of Dark Matter since the Catalist Requires it to increase its levels after 10 as well. I only bought 2 colony expansions and won't bother buying more, since the next 1 costs 900 Dark Matter and there are 19 expansions left. With what I currently have on my settlement, I make enough credits to pay for three 1 day productions of Dark Matter from my colony goods buildings and every resource site on the Continent Map, with plenty to spare. I did spend around 1k π on the last resource site (30 π each time) to accumulated enough Dark Matter to unlock the level 3 house, which gives +18k credits each, and then some more to finish a few of the Story Quests which required mining +4k Dark Matter. There isn't any reason to spend more π since I've completed all the side Quests and only have 3 technologies left to unlock in the tech tree. It only took me 2 weeks to get to that point π.

Here I've added pics of the new settlement boosts to your city via the Avatars you win from completing them. These are for my main city in B π. Now I get 100fp a day from collecting from my town hall. I will add pics of the boosts
QI Order of Operation:
Move to the 1st node. This will reduce your Quantum Actions from Max so it can start regenerating. Then build your settlement.
With all the changes made in QI, most of the information I had written is now irrelevant so I started again from scratch. I don't buy any expansions with Quantum Medals, just 3 with goods. Having a smaller settlement will do now that I'm solo in B. I use the Quantum Shards to buy extra moves instead, 100 at a time. I start the settlement with just enough houses that the happiness level always remains at 150%. That is equal to 1 bathhouse and 2 coliseums. The rest is filled with butchers. I limit the number of roads since it's an expense and doesn't provide any benefits. The Land Expansions I purchase is either the 3 above or 3 below the settlement, so all I need to do is extend the roads slightly. It's based on which group has the least number of πͺ¨ to remove. After the 1st collection, I make room to build 1 goods building, buy 8 (currently because of 2 bonus goods from event buildings) goods and buy the 1st expansion, sell it and build the 2nd. I alternate between cottage and bathhouse, always maintaining the 150% bonus because it = more resources than 1 extra building does. You make more coins than supplies, so on the 2nd day, I build my 1st Goat Farm. I don't build decorations until the rest of the settlement is complete. They require a ton of resources and a lot of happiness for a small increase that will literally have no effect on the higher difficulty levels.
The settlement buildings, Forgotten Temple, Tourney Grounds, and any other event building in your main city provide a better bonus. I only fill in the empty spaces I have on the settlement with 2 aqueducts and the 1x1 decorations, alternating between the red and blue stats or whichever 1 I'm lacking in. Most events you can win potions that will increase your red or blue attack by 100 for a limited time. I only fight when I wake up in the π, after reset, and before bed now.
I never build tailors because you just end up replacing them with goat farms, so it's a waste of resources imo. I only build 4 cottages for the same reason. By that time, I've already started replacing the level 1 houses with the villas or 2 butchers with a goat farms.

The Finished QI Settlement
I use the coins, supplies and goods I produce for the donation nodes instead of continuing to build the settlement bigger. It is far better to have a reserve of coins/supplies, goods/troops so you can use them when needed then to be broke and always waiting for your next collection, since 10hrs in-between them is a long time and not every player logs in twice a day to collect.
I'll never buy another Quantum Pass with the changes Inno made. With the 3 I have bought, it's awarded me with 11 level 10 Neo Colossus and oodles of the other rewards, including 7 of each of the level 2 King and Queen, which are very good for there size and requires no road. My next Quantum expansion will cost 6.5 million medals as well, making it unattainable for some time.
This game is about constantly changing strategies. With the difficulty level now automatically advancing daily and the restrictions on buying Quantum Actions put in place, It likely I will only accumulate enough Quantum Shards to buy Quantum Actions twice per season. The 1st Season will be a test run to find the 'sweet spot' to maximize the rewards earned = the highest difficulty I can complete on auto fights, which should be around level 8-10. Buy your Quantum Actions all on the same day, since it doesn't reset. This is now my finished QI settlement. It's balanced between coin/supply production so I can utilize all my resources to buy troops. I do not find Aqueducts to be worth the space/expense/happiness since red QI stats are all I use on the 1st node in each difficulty.

The new Polynesian settlement is Interesting. Every expansion has rocks. You can get away with not removing them as long as they hug the top, bottom or each side You can fit 2 goods buildings from the start and there are no roads. You only get 4 free rock removers. You will need them as the last couple of buildins are 4x4. You do need to collect from your supply buildings every hour since you do not make enough to keep making goods every 5hrs for the 1st few days, until you have +10k supplies available.

That is my finished Polynesian settlement. I still have 3 free expansions to buy with goods, which were unnecessary. Lots of deleting buildings and replacing them with the ones that were necessary to finish each quest. Since it typically takes 6 months to finish 1 settlement I'm in no rush so it's pointless to remove rocks/buy expansions with π imo.

Mugal is my least favorite settlement since it does take 6-8 months to finish and you have to remove almost every rock with π to finish it (at least I did). You don't generate enough currency to have 2 goods buildings producing continously so I've been swapping them out for houses until I can.

Only now can I have 1 of each goods buildings. House give such a small amount of currency and there are no 1x1 happiness buildings in this settlement which makes it very difficult to reach the goals. You have to do 1hr collections as there is no other way for this settlement to not drag on and get on your nerves π.


I saved 2 free impediment removals and pushed the town hall back 4 spots since the alleyway gives the most happiness. It gets a 25 point bonus when chained together. I'm Still not going to make gold even though I've been doing 1hr collections.

With every settlement completed, I have returned to Egypt, since it give the best boosts for QI from its Ascended version, and only took 11 days to complete, without having to spend a lot of π to remove rocks or do 1 hour collections π₯³. That's gives me plenty of time to stockpile dozens of Ascension upgrades in inventory before the next settlement is released. It also provides 1 finish all special productions item every +22 days, which I am stockpiling for the 1st day Space Hub is released so I can blow through the technology tree in record time π.

Because Space Hub has finally gone live π₯³, I haven't bothered to use my Ascended levels on my settlement buildings. Not only do I not currently need them, they are restricted to collecting once a day by doing so. I've added a 2nd Forgotten Temple this month so I can use all my Finish All special productions at the beginning of the month and at the end of the month. This will allow me to accumulate them inbetween, which is why I started doing the other settlements. Both the Viking and Japanese settlement are only possible to open the Silver chest without spending π so it does take 2 play throughs to win a bonus Ascension level to add to my inventory. The Japanese settlement only takes a week to complete and requires no π to remove rocks in order to do so, unlike the Egyptian settlement, which takes almost twice as long to finish. The only difference between them is that the Egyptian settlement doesn't require 1 hour productions to collect from to win the Gold chest while the Viking and Japanese ones do to win the Silver.


New stats for the settlement buildings. They are very powerful and despite Mugal Temple being 7th in the list of best buildings in the game it is actually #1 since it gives the most fps and current era goods.
INSANE Daily City Collection
I've taken pics before and after of my main city in B to show you the insane amount of Fps and Goods I am getting from just 1 collection.
1st use a Mass aid kit. I have +200 buildings not motivated at collection time so it's a massive loss of Resources. Next is City hall, BG, Smb then Loa so all your collected buildings get the boost. Today I collected from Garden of Eternal Dreams, Yggdrasil, Shinto, Royal Bathhouse, and Finally Mugal Temple x11 using a self aid kit and Finish special production each time. I would run out of self aid kits so I've be placing Batsy Bar (Halloween event, Laboratory of Monstrosities produces the frags. 1 self aid kit 95%, 10 kits 5%). They do consume a small amount of Population and Happiness.
Next pic is after I finished my BG collection (fp only). Almost 3kfps from that collection. Just collect from Royal Bathhouse for the 500 guild goods x2; Yggdrasil, Shinto and Mugal give finish special production frags (Mugal is 8 x2 BG) and having 15 charges at level 91 means x8-10 collections on Mugal Temple if you have lots of finish special production in your inventory. Laboratory of Monstrosities is another 90 guild goods and the Autumn Vinyard gives the most current era goods + shroom throne frags which, when completed give Jumping Pumpkin frags. You want 10 of them for Titan for events and Reoccurring Quest, 13 in Space Hub.

The Final Pics are after collection is done. Fps, goods and the finish special production frags I collected. Obviously you won't be able to accomplish this feat without all the Aegean resorts and Jesters stages I have in my city (both give finish special production frags, Aegean 50% of the time) but it's something to work towards. Each finish special production needs 30 frags and I collected 256 = 8 full items to use tomorrow. I had under 30 to start. Without Forgotten Temple I'd be losing +1kfps a day so if you aren't finishing GE5 every week you are missing 20% more fps Every Single Day it's not active.
INSANE Daily Collection #2
This time I'll only be loading my Arc as it's empty atm and far easier to see the Fp total. As I opened my BG to level 180 over a year ago I will start leveling it now when I have enough Finish Special Production items to use it 15x after the 1st 15 charges have been depleted. It will be solely used on Mugal Temple. Fp and Goods totals are below. I should be able to do easily do this once a week.


10,640fps from this collection π±. With 454 special production frags it's going to be more like twice a week ππ.



INSANE Daily Collection #3
Inno has finally decided to limit the amount of coin/supply boost potions you can use at 1 time to 10 of each. This has forced me to move up my schedule. Brisgard had +700 100% coin boost potions so I will be using as many Finish all Special Production as I can. I'll be limited to the amount of Fps I can invest in my GBs.



I had to load and level my Arc and my Hydra since there wasn't enough room on the rest of my GBs to add all the Fps. I used 18 Finish all special productions. Total fp = 73,566. I had to unlock a level on both Pegasus and Centarus, which cost over 7k of each Titan goods, as the spots on my GBs weren't being taken fast enough. Ended up skipping 5th on my Arc as I ran out of time to wait. I did make over 15k of each Sajm goods and over 25k of each Titan goods = +200k goods Total. I did make +300 Billion gold coins in the process by using all my coin boost potions now that Inno has capped the amount to 10 per day.


Seeing as I made 2,360 frags = 78 finish special production I will be able to Double collect from my BG everyday for the next month and x2 Mugal Temple 15 extra times each day, which is over +10kfps according to my last INSANE Daily collection tally ππ.

My New Favorite Building to x2 BG with, the Eco Sanctum. 145fp + 23%, 215 next age goods, 30 random units, 39k Medals and 4 frags for the Earth's Guardian selection kit, which neither of needs a road, or 28 finish special production frags π€―. I don't need the troops, and this event is giving away the Ascended level for each of them. At 3x3, they give a great boost for GBG and GE, So I'll be able to remove older buildings and roads. As I currently have +70 finish special production items, I will spend the next week x2 on +13 BG charges everyday to amass a collection of these 3x3 buildings, while raking in a killing in Fps and goods. It does exceed Mugal Temple by 37 fps, before the 23% boost, and goods by 40 each time, before the x2 is applied, which is almost 100 extra fps every time. Since I have 2 extra Forgotten Temples in storage, I'll put another one down for 207 fp each collection before x2, making it 414 fp each time, 151fp more fp than Mugal Temple π€―. My BG is only 50% currently since I Delete it everytime I get to level 80 now because its a waste of fps to go higher. It's approximately +4k fps, +/- 800k troops, +3k Titan goods and 500k Medals, 1 π Guardian selection kit every 1-2 days and +6 finish special production items to replenish some of the 13 I will be using. My Ark will be level 180 by the end of this month π.

High Attrition Fighting in Titan
High red stats don't account for much when you hit +140 Attrition in GBG. The key to going well beyond the enemies Attrition is choosing the right troop combinations. Below are a few, mainly the same groupings, that will work long after your typical 3 Permafrost and 5 rogues can get you. Being able to switch opponents is the key to getting to +160 Attrition without manual Fighting. There is far too much content in Foe now to spend time manual Fighting. More content is on the way with Raids making Foe more of a full time job than a way to enjoy your free time.
Anniversary event is done and my city's all got a huge boost, mainly from finishing Rival. Came in Gold league, spent a few π and bought the event pass as both the Metro and upgraded Stage of Ages look good and produce a lot of fps/goods. Deleted 3 more GBs to make room for all the new buildings; Atom, AI core and Smb.


Did over 7k fights in GBG this season and as you can see Traz is definitely not needed in my city. The Ethereal airship gives 3 fast units and Celestial stage of ages gives 12 ranged so I can't kill them fast enough π. RL is now super busy so I won't be playing as much GBG in the future either and will move back to KP in Brisgard.


Historical Event (new card game mechanics)
I enjoyed the Halloween event card game but this 1 is superior in every way. The 1x1 Bullion Garrison has amazing stats and I will replace all my 1x1 not connected to a road with them. The Historical characters are a great addition as Inno hasn't had a historical event in +6 years. It should be fairly easy to get into the top 1% (Gold league) and win the building that gives frags for the Garrison as most Foe players aren't very good at the card game mechanics and finishing both Rivals gives a huge advantage with a 50% chance to earn the rare ability cards. I'm just going to stick with the easy deck since it costs under 30 event currency as I'm only switching once if the card I have is weak against the enemy. You have enough high powered cards to waste them. I typically get 1-2 heal cards and a x2 enemy self damage ability card for the boss. Hard deck is a 50% chance of completing as it seems your deck is weak against the enemy deck. Not worth spending event currency to continually heal and only buy additional ability cards if they give a huge advantage. I will save my evert currency for after the 2nd Rival to increase my chance of winning every hard deck π.

Another Event made easier by adding tools you can win for free from Rival, and the addition of the dragon board. Still spent way too many π, so I deleted both of my farm π's to reduce my play time, which has been cut by 50% more. I'm down to under 40hrs a week now; when I started, I was +100hrs, so the reduction in time was well worth losing the π I was earning.

My Current Rank in Brisgard, which will keep increasing due to the strategies I employ. Tack13 is the biggest cheater in the game, as this is just a π farm. He's been reported to Inno by hundreds of players, but he obviously spends a lot of π° on Foe, since Inno has done nothing about it. Hundreds of players have quit because of him. I easily passed him again without ever cheating π.

Inno has now released Historical Characters, which increases the attributes of the buildings that they have a slot to occupy. Each event building now has 1 slot for them and they are only attainable from completing the Rival challenges every event. This event was very difficult because it was the St. Patrick's day event with a twist, and required buying event currency just to finish the 2nd Rival challenge, then again just to have enough currency to finish the event, which I did manage to make it into the 1% league, due to all the free items the Rival challenge awarded. I was able to earn 2 complete event buildings by using strategy, instead of buying or spending more than the required 3.5k π. I wasn't planning to play much of this event at all because it is SO time-consuming, but since I was already in the 1% League and the rewards for Silver League are strictly from last year's event, it made it worthwhile π.

Space Hub
It is the Sabbath, October 27th, 2024 and it looks like I haven't updated much one this page, other than adding some event and settlement info, in several months here since my other commitments take priority. I deleted my 2 farm π 3 months ago, play Solo in Brisgard now for the last 2 months and have continued to reduce my Foe time. Space Hub has been out for less than 3 weeks but I'll finish this very expensive technology tree tonight. After my final collection today, I'll post pics with updated stats, troops, server ranking and so on. I have 3 Forgotten Temples currently active until just after my daily collection, which offers a 60% fp bonus, so I'll be using all my coin/supply boost potions and every Finish All Special Productions items before the 3rd one expires. Yesterday, I made +19k fp from my daily collection, and neither of my 2 whisper event buildings x2 on the fp, which is 900 fp each if they do. Currently in Gold League in GBG, spend very little in Treasury Goods on camps and will easily finish 1st again this season.


My Daily Collection exceeded 90k fp, which was my 2nd biggest since moving to Space Hub and allowed me to mostly fill and secure the 9 GBs above. Hydra had 11k Fp already but the rest were all at 0. Global Ranking jumped another 35-40 million, and I'll likely be in the top 10 by Christmas or New Years at this rate, since I'm averaging +5 million points every day now πͺ.

Another QI championship has ended and for the 1st time I spent 1050 π to achieve my goal of having 7 of each King and Queen at level 2. Since I was able to correct my population problem when I moved up to Space Hub, I can now add even more Neo Colossus to my city. All the changes Inno made should land me in the top 50 this championship, which offers a better reward and I can earn fragments for the selection kits that weren't previously available in difficulty level 1. The 1st season will just be a trail run to figure out which difficulty levels I can maximize the best rewards from on automatic fighting, which should be days/difficulty levels 8-10.

The 1st day of Space Hub I made +16k troops, and almost 3 weeks later I have 46k π±. I'm still using Titan troops until 160-170 attrition in GBG on auto and have managed to kill off almost 10k but it's only due to not replacing them when they are injured, just the dead ones. Even though I have the replace all troops button, constantly using it would prevent me from reducing all my Titan troops to 0. By the time I do reach GBG π league I don't want to be using them anymore, which will only take a few more seasons.
Both AO and Catalist skills don't activate without using the same age troops so they are both useless leveling atm.
Cosmic Catalist
AO and Catalist work together, but Only if they both activate. But they are separate buildings, so AO gives a % chance of activating, and Catalist will give a maximum Separate 10% chance activating at level 10 IF your not in Space Hub. Space Age troops have the skill Keen Eye, which also offers a critical hit % and starts at 20 or 25% in Mars and is 45% in Space Hub. It's also separate from AO and uses a different symbol in battle when it activates. It can not be stacked with the AO critical hit %; its 1 or the other.
Think of it like Alcatraz. If you have 1 barracks, it will only provide that type when you collect from it. If you build another barracks of a different type, it will produce 50% of its total of each type. If you have 9 fast barracks and only 1 ranged, it's split 90%-10%. That is how AO and Catalist work. Different buildings = different troop types = different % for each building activating.
A % is a variable, not an absolute number. 10% does not equal a 1 in 10 chance of success. Inno provides a breakdown in % how often a prize can be won in GBG and they total 100%. But they don't include a % on how often there is no reward which is somewhere between 20-30% of the time. π have a 1% chance of being a reward but since it's a variable, it doesn't mean you get π once every 100 fights. From my experience, it's averages 1 in +200 because it's such a low number, and the times you don't get a reward is part of the equation. Without the data and All the variables, a % isn't accurate at all, so the 10% the Catalist is supposed to activate is actually much lower, around 5% of the time, because it's also a low number π.

My stats are already ridiculous and have jumped 3k attack and 1.5k defense since I moved up to Space Hub. All my stats and my QI stats will get a boost during the 1st QI season when I add all the Ascended buildings I've been collecting in my inventory. Since they last 30 day, I will be able to continously use Egypt, Japan and Polynesian, for the next 8 months. I'll likely take a break at some point using them so I can use my collection of Finish All Special Productions items when my BG has 15 charges again and that probably won't happen until after the current QI championship ends in 3 months.


My Castle level barely increases without buying π or event passes, which never did much anyway. Not when I need another +236k to reach level 16. The only benefit at reaching level 16 is the free expansion but I doubt I'll get there for another 6 months at least.

The Halloween event isn't great for prizes this year, at least not for me. Rival will likely provide better rewards than the whole event will since Inno uses it as a means to release new historical characters and rewards that are otherwise only offered by buying the event pass. The Abandoned Asylum gold level is alright for its size and 1 can be obtained from just playing, with another 1-2 likely obtained from finishing both Rivals. I did spend too much event currency the 1st day, figuring out all the new aspects but with the event currency @ 200 for 2,400 π, it's far to expensive to pay for. Balancing your Energy rewards only does 1 each time and increase in cost ×2 so its only worth doing once a day afrer it resets. The daily tasks in both the event and for your city offer a slight advantage by completing them but the event ones that require throwing 3-5 knives multiple times aren't worth completing. I'm barely in Bronze League atm and will save my event currency for Rival, since it typically requires these same types of spending to complete the tasks. Most of the other buildings you can win aren't better than what I already have in my city, and the only real bonus to having 2 of the 7x4 main building is that it has a uncommon room. Otherwise, it's far to big for what it offers in return.

Inno's Agenda: From Pay To Win To Pay To Play
My base stats are 290/295 red and 340/225 blue. With a 100% attack potion and 5 1x1 decorations, I was able to win most of my fights on day 10 but had to switch to manually fighting some of the 1st battles on days 11 & 12. I ended up using 8 Balista's most of the season. Blue stats were required for Days 10-12, so I'll buy Quantum Actions x2 every season on day 10. Most events have reward buildings that give a QI bonus but they are typically pay to win buildings now.
Since Innos' new owners bought Foe, they have been converting it from a pay to win into pay to play. GBG was the beginning with π camps, adding +70 new expansions, with 12 of them being premium, costing +2,400 π every age since Sajm. Every event has a League now and Inno have not only restricted all the useful rewards to gold league, the new historical characters can only be obtained from buying the event pass and completing each or both Rivals. Rival is no longer free if you are willing to spend the time to finish them in the 2 days they are active for. They require π now and Inno have increased the cost of event currency significantly for the Halloween event (200 @ 2,400 π) and will likely continue on its path of separating players from their π° to earn rewards that typically lose their value relatively fast with Power Creep that has no cap. With the new changes in QI, the Event pass isn't worth buying anymore imo. The increased difficulty, the huge reduction in rewards and the opportunity to participate will end up killing the players enthusiasm for it. Like GBG, the release of all these event buildings that boost your QI stats will get debuffed by Inno increasing the NPCs stats, which they jumped by 50/50 on days 10, 11 & 12 this season from what they said they would be.
The new GBG update has been released, and will randomly alternate between using blue and red stats for every sector once they are conquered. To combat the power creep, Inno will diminish fights/max attrition significantly by overhauling the GBG enemy units, giving them a huge increase in their stats. This will likely result in my max attrition being reduced from 210-240 currently down to +100. This is meant to reduce the rewards but specifically the 1% chance of earning free π.
If you read the article on historical characters, then you will realize that Inno intend for them to be a major component moving forward. They will have several iterations in the future, including a silver and gold level, which atm can be from level 1 up to level 100 in the future. The gold level 100 had a 1500 GBG attack boost π€―, which is why GBG will be significantly reduced.
It isn't worth the event currency to finish the 1st Rival anymore, since the rewards it offers pale in comparison to those offered by the 2nd Rival, so moving forward, I won't bother attempting to finish it. The 2nd Rival was too expensive to finish and the rewards weren't worth the π required to complete it.

The Christmas Event started today and I finished the 39 quests available, earning just 550 event currency π. The event requires a minimum of +5k currency to earn 1 fully leveled Yukitomo tower, including the silver and gold upgrades, with the frags no longer obtainable from the max base building or the silver level. While finishing the calendar rewards 1 of each, the increase from 4 to 5 π parts has made it impossible to complete without spending π. With 3 Rivals this event that will require a ton of π to complete for frags for the 6x6 Eternal Market, a building that will have fragments available in every event moving forward and is insanely valuable at just the 1st Iteration, it's going to drive players to spend heavily or quit Foe altogether.
Today's quest gives 70 π for finishing it. So, the last 31 quests will be the same. However, that only earns between 500-600 progress from the quests and what you acquire from incidents. The Super board offers a lot more rewards, x2 π @ 14 each, show 2 gives 3 π each, and progress earned is higher. I picked 1 house after reset and got a show 2, so I earned 3 π and was able to look at the possible prizes to choose from. 50 π = 650 π, 5 π parts = 500 π are among them, and you can have a total of 9 rewards with the last 1 giving x2. That can save π, depending on how much it costs to cycle through them. I will not choose any rewards for the piggy bank until the 2nd Rival, so I know how many π I have to spend and what upgrades and π parts I will need. The likelihood that I will have to purchase 2 piggy banks is almost guaranteed, which will cost 2,995 π each + cycling costs for another 1-2k π. Even with the GBG changes, I should still make +5k π before the event ends and have already accumulated 3k π since the last event ended, making it highly possible to obtain these rewards. While I'd rather not buy the event pass, the Yukitomo tower is too good to pass on the opportunity to acquire an additional 3 silver and gold upgrades, with a 200 extra Quantum Actions every hour each, allowing me to reach 6k progress each season and land in the top 50 guilds, both of which offer a better reward. Since there are 3 historical characters available, 1 from each Rival this Event and I already have 2 Coasters (uncommon) from the Halloween event and 7 whispers (common) from the previous event, I have plenty of room for them. I will just have to see how the rest of the event unfolds since buying π exceeds my budget. Once I can view the quest/reward list for Rival, I'll know if it's possible.









It's January 24th, 2024 and I completed several goals since my last post, which I've provided in the pictures above containing my current rank in Global and GBG, and my progress from all aspects of Foe. Below are pictures of my last 3 GBG seasons, which I try to limit to 1hr of fighting a day. Each season was in Platinum League, against several guilds with +20-70 players, and I chose what rank I wanted by deleting my base camp and any other sector camps worth points to attain that goal. As you can see, I don't buy π; I just spend what I earn when I need to, and now that I've bought the last π expansion in Space Hub, I don't have anything I need to spend them on π. I didn't add a picture for Virtual goods in my Treasury since it contains the same amount as the other 50k Ages, and doing so would add another picture you don't need. I'll add another Goods Buildings to my Colony in the next week, and replace the current picture with the updated version at that time. Same with the end of my current GBG season, which I'm 1st.












