Note: I haven't added everything at this point. Some of it I still need to collect from my Ex-wife, if she hasn't thrown it out already, while others require sifting through the various notebooks or different computer files to find them all. I have a fairly busy life as you will see, with plenty on my agenda to do every day and it's not important to include everything atm. The Scriptures in the Bible contained here are links to important information pertaining to the text I've written. It up to you whether you wish to look them up yourself and read them. I haven't had the time to learn how to make a link nor would it help in this case since different Bible's vary slightly to significantly from 1 to the next in what words are contained in these Scriptures, which often alters there meaning.

 

Welcome to Honor Bound: Legacy of Creation the board game version. Included on this page is the 2nd of 2 maps I have created out of 4, the statistics, and the algorithm I used to make the combat calculations without the need for ๐ŸŽฒ = chance to do so. War Banners are included to keep track of the characters stats, making pen and paper to record these increases and decreases a thing of the past. The board games algorithm only uses 10% of what an App version would use to keep it simple, and each card has the ability to 'Evolve' into a upgraded version of itself, up to 5 levels. The battle system includes 3 different difficulty levels for players to appreciate. This way, the strategy part of the game doesn't lose its appeal like many board games do over time. The enemy pieces aren't placed on the board at the beginning of the game, making set-up and movement instantaneous and they are only added once a player lands on an 'Enemy Sighted Square', at which point a card is drawn which randomly places the amount, class, and level of difficulty for the different enemies a player will encounter. Each move is considered a 5 minute interval in 'Real Time', so it's as much a RTS (Real Time Strategy Game) than anything else. While 'Experience' is earned, like in a RPG, it's only awarded to a character in the board game who inflicts the last hit on an enemy that 'Incapacitates' him. Choosing to kill an enemy instead will implement a reduction to your overall 'Honor Points', which are required to enlist and maintain the 'Loyalty' of the various NPCs  that will assist the players to finish Quests and complete the game. Players are given 'Free Will' to decide where they wish to go and the Fate of their own actions and consists of consequences for those actions if they are a result of poor choices. Quest cards are used to give direction to a players movements, with various rewards earned for completing them. Each Quest card is = to a chapter in a book, which is what the board game comes in as a marketing strategy. Because of the algorithm, the board game uses a reverse Pyramid to render all these seemingly complicated features into an easily playable pastime of enjoyment. The game is a teaching aid for all manner of things people should learn in life that are typically absent in todays society. These include Compassion, Honor, Loyalty, Honesty, becoming a Leader, Confidence and the learning curve needed to attain mastery of a persons inborn abilities. Further depth of this storyline is expanded in the Honor Bound: Legacy of Creation Video Game Universe.

 

The App version would require a character to earn 100 experience points before it could 'Evolve' to the next iteration, and the battlefield will become significantly larger as the storyline advances and the subsequent difficulty levels are unlocked. Unlike the majority of App games, the number of characters you can acquire is limited and the need for them to survive a battlefield is very important to both the storyline and the overall game play. Battlefields increase in size, allowing the amount of units you can place to increase as well, with each level of difficulty you've unlocked. Special limited Elven characters will become available for a 1 time use on only 1 battlefield, being the final 1 on each node, which can be obtained by various means I will go over later.

 

 

Above is what the cover of the book would look like, which represents the 1st map you can play through. Below is the framework for the map, which includes the Red 'Enemy Sighted Squares' where combat is initiated. I'm no artist, and drawing wasn't 1 of my hobbies growing up, so that is something I would leave to the experts to handle. Creating a Digital Universe isn't in my play book either and I have no interest in the overall mass production and distribution. What I have included is the basics of the storyline and the direction I expect this Universe to travel in and I won't be satisfied with alterations being made to key components of anything I've spent 2 decades doing research and writing on. The game is historical in nature, adding elements of 'Real World Problems' and Biblical 'Likeness' to give people something that feels 'Real' in its depth and that they can relate to. It is peppered with fantasy to include fictional characters or creatures that have a role to play by design. The stories in the Bible also have a significant role to play but I have kept the Religious aspect to a minimum so that it doesn't deter from the enjoyment for a person who isn't interested in Religion. It is meant to 'Wet the Appetite' of people who do Believe in God, in an effort to have people read his words in the Bible rather than it collecting dust on the shelf. The majority of entertainment today take there inspiration from the Scriptures in the Bible, whether you realize it or not, and these Comparisons are made in the Book I wrote for my Creator. This game is no different; I was Inspired by him to create it and everything else I will do on the Earth until my death is also in accordance with his will.

These next 4 pictures are of the 2nd map 'The Ancient Fortress'. The 1st picture depicts the layout with the red squares indicating the 'Enemy Sighted Squares'. The 2nd picture is what the map would look like before the battlefield grid is applied. The 3rd picture is the 'Legend' Indicating what the letters on the 1st map stand for. Obviously there isn't enough room to include everything in just one drawing/iteration since it would be illegible and overcrowded. Everything is drawn by hand since I did not have access to the type of computer program that would do it all for me +10 years ago. It's doubtful it even existed ๐Ÿค” or that I could have afforded it. 

 

 

The 'Enemy Sighted Square' is next to explain the process of combat. Character cards will form there own deck to look up there individual stats for each of the 5 different levels, while the battlefield card will supply the information on their postion and choice of difficulty. I made an entire deck for the whole game, which I won't bother including. It will only be accessible by Hasbro if they decide to accept my terms in producing the board game, which are far from being unreasonable. 

 

 

Every aspect of a game includes the expenses needed to create them. This typically involves the overall 'Man Hours' a project requires in each of the different categories needed to produce a finished product. By simply modifying what's already done, it effectively reduces the overall costs to reproduce them. Instead of providing multiple maps for the game that would require these 'Man Hours' to produce and are often forgotten about when a player passes that particular level, the Honor Bound: Legacy of Creation App would utilize each map repeatedly by simply unlocking additional difficulties for every battlefield node upon completion of specific objectives required to do so. The main objective is to meet the minimum character requirements needed to participate in the larger battlefields. Beyond needed a specific # of characters, specific character types are also required to access these harder difficulty levels. For example, the level 2 difficulty requires a 'Scout' character to explore the node prior to the battlefield being unlocked. The player then needs to have accumulated at least 15 characters minimum to participate. The level 2 Battlefield has 38 positions and the enemy will have 20 characters it can deploy. The starting positions are focused in the center around the 'Enemy Sighted Square' and involves your immediate 'Party', while reinforcements can be summoned from 1 point by either side on the opposite sides of the field, being located at the middle of the edge in the East and West. While the board game version uses each 'Enemy Sighted Square' as an individual battlefield, the App would utilize these as nodes that can be replayed once a player meets the necessary requirements to do so. The 1st Chapter would include +5 of these nodes, with 5-7 difficulties each. The 1st map in the game has 6 different Chapters, which would provide +100 different battlefields to Conquer. These are typically displayed as an encampment of sorts, depending on what node on the Map you are attempting to Conquer. Only one character can be deployed per turn by each side and they must move off the reinforcement point in order to deploy another one the next round. Characters can be moved in any direction, 1 space being = 5 minutes per round. Several rounds = 1 turn, at which point 1 time use skills can be activated again in the App version. Movement between each node on the map will also have the 5 minute requirement. ๐Ÿ’Ž or currency you can buy with real ๐Ÿ’ฐ is typically employed to speed up the process of almost everything in Apps these days. It is not something I want employed in Honor Bound: Legacy of Creation. Doing so forces the game to move along at a pace faster than intended and likewise forces the developer to create new content that people often get bored waiting for.

 

Once in the middle or adjacent to multiple units, a weakened unit has the ability to 'tag out', like in a wrestling match, and swap positions with a fresh character not adjacent to an enemy behind the line of combat. This ensures that your units are not incapacitated or killed in combat. Units who do fall in battle will be removed from play. The goal of each battlefield is to complete it ๐Ÿ’ฏ% to earn the rewards they offer, but in order to do so, ALL your characters must survive. Failing to reach this goal will result in the loss of those injured characters for a 24 hour cool down period, giving them the 'Real Time' opportunity to heal and recuperate from their injuries. The battlefield has the same 24 hour cooldown so that when it's available again, all your Allies are available to make another attempt. Because every character is needed to meet the requirements of participating in the harder battlefield difficulties, each one needs to earn experience to increase their levels. While level 1 requires only 100 Exp to reach level 2, moving from level 2 to level 3 would require 200 Exp and so on. The initial battlefields are the best way to accomplish this task since they will typically have the same level as the opposition does. Mixing the weaker troops with seasoned fighers is another way to reach this goal, by simply being 'sandwiched' between 2 stronger characters. Because the battlefield is offset, the majority of the time 1 character will typically have a minimum of 2 enemies to contend with, which they will always chose to eliminate the 'Weakest Link'. This is a Strategy most Armies have employed throughout human history. While the world of entertainment today typically chooses to discard soldiers by killing them off by the 100's. It's not historically accurate and is more meant to increase the 'Body Count'. Most people do Fear Death and by implementing this strategy by entertainment today, you miss out on the actual 'Dance' 2 combatants enter into. It is most often seen as a 'Boss Battle' because the time needed to accurately display each one would consume the overall 'Run Time', killing the opportunity for character development and actually telling the story. The same tactics have been employed by the gaming industry, often using astronomical numbers that require specific algorithms to calculate. For example, the game I currently play just had an event that required its player's to earn 8.4 Quadrillion resources to finish the last Quest and kept repeated this process, making it boring, predictable and very time-consuming.

 

Instead of creating animations for every fight in Honor Bound: Legacy of Creation, which most people turn off or skip anyway, due to time restraints, a Japanese style drawn choreography would be in the background in each battlefield, adding another layer of intrigue, a simplified animation that would depict these fights without the need to actually watch them, but still give the player the opportunity to enjoy and appreciate them. Each battlefield has 2 options for victory. The 1st is by incapacitating all the available enemies. The 2nd, which would be a strategy more often employed in the harder difficulty levels, would be to Conquer the reinforcement point on the battlefield, effectively causing the enemy to surrender because they would be incapable of deploying any more units. This option will be exceedingly difficulty to accomplish and simply not possible on the final difficulty level, since the last unit deployed by the enemy would be the Nephilium Boss.

 

Below is the battlefield blown up to include each of these different difficulty levels, portrayed by the different colored diamonds. The initial Battlefield is represented by the colorless squares surrounding the red diamond in the center, which represents the 'Enemy Sighted Square' in the board game version. As you can see, the sheer size of each battlefield is considerably larger the farther each ring is from the center. This allows the repetition of returning to the previous nodes on each map to continue Conquering these battlefields when they are unlocked as the player progresses through the game. The names of these battlefields currently are: Colorless = Duel; Pink = Brawl; Purple = Skirmish; Blue = Battle; Green = War; Grey = Crusade; Gold = Heroic 

 

 

Character Cards

 

Next comes examples of the 2 types of cards needed for combat; the protagonist and the antagonist. Once again, only a sample is provided and I have a full set for each side completed. Each card starts with its class followed by its ability to fight in combat with the weapon they are proficient in. These Statistics are registered on the War Banners provided and are reduced after each attack and accumulate at the end of each turn. This is meant to calculate the wear and tear on a person by giving a value to their Vitality and Endurance against each weapon type (hacking, slashing, piercing, crushing) they will encounter on the battlefield, for both melee and ranged weapons. Each level has a different name to signify there advancement: Level 1(Newbie/Raised/Initiate); Level 2 Adept; Level 3 Veteran; Level 4 (Sensei/Master); Level 5 Renowned (Ronin/Samuria/Knight); Level 6 Unrivaled. Level 6 is restricted to the Elves and the Nephilium because of the Mastery they have attained due to a lifetime that exceeds that of any other mortal. On these card types, Level 1 is Adept and level 5 is Unrivaled so it remains consistent with all the other classes level wise. 

 

Skills

 

The skill each character 'Learns' at level 2 is 'Adrenaline Rush' and it isn't that they learn it but how to master this Inborn ability we all have. It Translates into a bonus recovery of your Vitality and Endurance when they reach level 2. In the board game, this is accomplished immediately after a character subdued an opponent by incapacitating them, which is when a person in Real Life would experience an 'Adrenaline Rush'. A list of these different abilities and their effects will be on a separate page as a guide on how to use them. These skills are either passive (continuous) or a 1 time use per battlefield in the board game, once at the beginning of ever new turn on the App. The names of these abilities are not Epic in nature but down to earth, so that it reflects a realistic attribute that anyone can relate to in the Real world. This isn't the Marvel comics or their Cinematic Universe. The Real world doesn't have super-powered heros and villains, just ordinary people who are sometimes capable of extraordinary feats when faced with a crisis etc. The skill 'Critical Stike', learned when a character reaches the Master (level 4) is what gives a character the opportunity to kill an opponent rather than just incapacitating him, depending on when it's used, and reflects hitting a weak point in the enemies defenses or having just worn him down = Endurance. The Final skill learned at level 5 is different for every class type and I never completed the list previously, which is why it's blank on the cards. Movement isn't completed instantly because this is an RTS so each character and enemy would use 1 to move and if they end up adjacent to an opponent, the next movement point would be to attack. This is done to maintain the Realism due to each move being = 2 1/2 or 5 mins total for each round. There are 3 rounds per turn. It represents crossing a square from 1 side to the other in 'Real Time'.

 

 

Weapons And Armor

 

Weapon and Armor cards come next, which provide a bonus to the character who is capable of receiving the upgrade. Each class is limited in what equipment is available to them, just like in history and reflects being impeded by equipment that would reduce Movement, Stamina and Endurance. Characters are already equipped with the basic equipment their class offers. For example, a Knight would already have a long sword as their default weapon and wear half plate mail. Most weapon and armor cards have at least 1 'Special Ability' that is unlocked when a character reaches level 4 or 5. This is entirely dependent on the 'Grade/Quality' of the equipment; high grade leather armors only every have 1 Special Ability unlocked at level 5 while high grade Scale Armor would have 1 unlocked at level 4. This depicts how armor can be utilized in combat to deflect a striking (reduced to a glancing) blow due to its unique design. Only a master of his abilities can unlock the full potential of his equipment. While a weapon is considered an extension of a warrior in Real Life, armor can have the same quality. This is a key component of a characters Dexterity. Life is Sacred to God and has been translated to Humanity by being 1 of the 10 Commandments He gave to Moses on Mount Sinai: "You Must Not Murder" (Exodus 20:13). This is calculated in the game by using 'Honor Points' and each character is equipped with a shield of various sizes; even an archer has a buckler strapped to their left wrist to provide protection from meele and ranged attacks. Their default weapon in melee combat is a knife, which can be upgraded to a short sword. The movie '300' depicts just how important a shield is in combat, something the Samuria distained using in Real History. Throughout History, life has had little value to others and can be seen in the form of Genocide and 'Holy Wars' that claim the lives of men and women for just being from a different nationality, skin color or belief, 'Jihad' being a prime example.'The Dead Are Conscious Of Nothing' (Ecclesiastes 9:5, 6), no longer have a purpose and are burned instead of buried. This does mean undead have no place in Honor Bound: Legacy of Creation since they are not a Real Life opponent. The living are an asset, a resource that do serve a purpose, irregardless of what tasks/jobs they perform. Therefore, both sides of the conflict in Honor Bound: Legacy of Creation see them as such and strive to incapacitate rather than execute them. Training with weapons is conveyed to the battlefield in the same way, without the intent to kill but to immobilize. The only time this rule is intentionally broken by either side is when an Elf or a Nephilium is involved. They are slain without mercy or remorse, the 1st being the Epitome of Good and the 2nd the Epitome of Evil.

 

I never had a computer program to properly test the algorithm with all the stats I made for each class, weapon and armor type and so on, so it's possible it will need tweaking to have the desired results. Due to the nature of combat, several '5 minute' rounds of fighting are required to wear an opponent down. Most levels of expertise adds the ability for a character to add 1 extra opponent to the mix to remain fighting at an optimal level. Exceeding the limit (3 vs 1 against an adept) would reduce the ability to successfully fend off each attack, which would negate any passive bonus weapons or armor grant and penalize the defenders Stamina and Endurance to reflect extra damage taken in this type of encounter. This would strictly be an App version application since the board game will unlikely have so many hero's or opponents on the battlefield at the same time and would only cause a reduction in the speed of the overall game play I want to maintain. 

Because there are no ๐ŸŽฒ, the chance factor is absent. This is reduces the overall playtime of the game since it's a requirement most board games employ. It takes time to role the ๐ŸŽฒ and strategy games often use multiple ๐ŸŽฒ to be thrown multiple times on every turn. I've played Risk, Axis and Allies, Lord of the Rings and even Monopoly that have taken +8 hour to finish just 1 game. Dungeons and Dragons is by far the slowest and most boring game I've ever played, and required endless rolling of the ๐ŸŽฒ to calculate every action, with level progression so slow I only ever spent 1 night playing it. Setup is a part of the games run time, which often took 1/2 hour to complete prior to actually starting a strategy game. Since Honor Bound: Legacy of Creation uses 'Enemy Sighted Squares' to place Enemy Characters on the board, this setup time doesn't exist. Just the 4-6 players characters are necessary so it's almost instantaneous. Once a player becomes adept at playing through the board game, the necessity to read the cards or the rules will dwindle away, being there just as a reminder if needed. The 6 playable 'Hero' characters to choose from have a different weapon class; 4 Melee/2 ranged: Sword (Slashing), Axe (Hacking), Spear (Piercing), Hammer (Crushing), ๐Ÿน (Piercing), Sling (Crushing).

 

 

When it comes to weapons and armor, I designed modifications to those that already exist as a way to improve upon the original as a means to display the Elves technolical advancement and the Dwarven expertise in craftsmanship. Below is the framework of a helmet I have drawn that combined a traditional one with that of a Japanese face mask. I incorporated a spear I had bought into the face masks and helmets design. The Brand, which consists of a modified โ˜ฏ๏ธ, is evident in the design and that is why the head is a perfect circle. The theme is evident in virtually every aspect because the Brand represents a Symbol of Devotion to God.

 

 

Guilds

 

While the Honor Bound: Legacy of Creation board game and App wont be utilizing the full extent of the concept behind the '7even' Clans = Guilds that populate the 'Hand Of God' on 'The Cradle of Life', they are an Integral part of Life in the Honor Bound Storyline. All the necessary information is contained on the Video Game Universe page and repeating it here would be redundant. The Guilds will only be opened to recruit players for the final confrontation in the 'Battle of 10,000', meant to defeat the Nephilium and their Allies so the 'War of Annihilation' can be thwarted. Each server needs to have an active population of 10,000 player maximum to keep in line with the Honor Bound Legacy of Creation Story. To do this, players who become inactive for a period of 1 month will need to have their information deleted ๐Ÿค”. Players who delete the game will be also be removed from the roster. Most games boast how many downloads they have rather than how many are active players. In the game I currently play, the server I'm on has +250k accounts but less than 8k active players, leaving the game riddled with dead Guilds and accounts that serve no purpose other than to cause bugs and dead events due to the lack of any participation or updates by them. 

 

The 'War Banner' that keeps track of the statistics in the board game will each have pictures of the '7even' different Clans Coat of Arms, which is identical to each nation's flags. I took the time going over those on Earth on Google at the time and my stepdaughter made a similar drawing of them which includes the Brand in every one. It is meant to be another connection between Humanity and the Elves; our History and Reality mixed with the their's. Having recently discovered my role on Earth as well as the full extent of my heritage, I will replace 1 of these with my own Coat of Arms since I never linked all of them to represent each of the '7even' Clans in the past. None of the Drawings have the finished Brand and were only ever a rough idea of what I intended them to look like. 1st will be a picture of the Brand, followed by my Family's Coat of Arm's and the article I read that reveals my Lineage back to Biblical Times, as a Descendant of Jacob, followers by the other 9 drawings, which I now only need 6. The 1st and 4th (the Brand surrounded by stars) the ones I likely won't end up using. However, not every Nation on 'The Hand of God' is a representative of the '7even' Elven Clans so it's very possible the Honor Bound: Legacy of Creation Universe will use even more.

 

 

The Brand = God's Symbol Of Dedication To Him!

 

This section is copied directly from the Book contained on this Website. 

 

When I Was 1st Inspired To Create The Brand For Honor Bound: Legacy of Creation, It Was Meant To Be A Symbol Of The All Father. A โ˜ฏ๏ธ Is A Perfect Circle, Which Represents The ๐ŸŒŽ And All Those Living On It. Around The โ˜ฏ๏ธ Was Supposed To Be The Ten Commandments, In Short Form, With The Tree Of Life Contained In The Northern Dot And The Tree Of Knowledge In The Southern Dot. Because The Brand Is Imprinted On The Back Of The Right Hand (Isaiah 44:5), The Writing Would Have Been Illegible, And The 2 Trees Would Have Been Too Small To See Any Detail. Those Of Rank Had An Additional Feature; When Branded, The Use Of Gold Or Precious Stone Dust, Like Diamonds, Where Added To The Process, Depending On Which Clan They Served. This Had An Important Function In The Storyline. When Greeting A Friend Or Rival, One Would Place Their Right Hand On His Chest, Over His Heart. Since Most Men Are Right Handed, Doing So Would Allow Them To See That The Others Intentions Were Pure. The Dust Would Reflect The Light Of The Sun, Making It Visable From A Distance, Indicating A Position Of Rank, As Well As Being Unable To Draw A Weapon. These Were Meant To Tell The Other Person About The Individual Before They Were Ever Close Enough To Exchange Words. I Did Considered Having It Tattooed On My Hand, Even Though I Detest Them. Skin Is Beautiful, And It Is Preferable To Covering It Up With Ink That Fades And Distorts Over Time, But The Tattoo Parlor Refused My Request. I Have Seen Others With Tattoos On Their Hands, So I Took It As A Sign From The All Father That It Would Be By His Hand, And Not Mine, As A Miracle, That It Would Occur (Revelation 3:12). The Brand Is A Symbol Of Unity Among Humanity, And Those Who Are Willing To Dedicate Themselves To Faithfully Serve The All Father.

 

The Symbol Itself Is The Logo For The All Father's Website, And Was Based On The โ˜ฏ๏ธ, As It Is Also A Perfect Representation Of Good And Evil. The 2 Scimitars Represent The H In Honor Bound, As War Was An Integral Part Of Conquing The Promised Land, And The All Father's Day Of Judgement: Armageddon. The 2 Dots Are Centered True North And True South To Represent The King Of The North And The King Of The South (Daniel 11:3-45), Who Have Waged War Against Each Other Throughout Human History. If You Look Closely At It, You Will See That The Hilts Of The Blades Resemble The Eyes Of The Asian Races, No Disrespect Intended. The Top Dot On The โ˜ฏ๏ธ Also Represents The Races Who Have A Red Dot On There Foreheads. This Wasn't Intentional, And I'm No Artist. Drawing Wasn't 1 Of My Hobbies Growing Up So I Was Very Pleased With The Outcome. As I Stated, I Was Inspired To Make It Just So. It Was The All Father's Holy Spirit That Guided Me.

 

 

My family's Coat of Arm's will include the Brand hovering above the Bloody Hand, signifying its being held up by it. I Will use a mix of the 1st picture with a version of the lions in the last picture. It will represent the Head of the '7even' Clans, the 'Shepherd' and its only Male member. The 9th War Banner below is obviously intended to represent the Barbarian Clan, Lead by the Nephilium.

 

 

War Banners

 

The War Banners are an integral part of the storyline, the '7even' Clans, and are used to Calculate the fluctuations in stats for the board game version. Each War Banner will feature a different Clans Coat of Arms with the Brand as the centerpiece of each one. I was unable to afford all/only pieces I could find to build them so I never completed a full set, which would require around 16 for the board game. The game is meant for 4-6 players, with several NPCs you meet being added to the roster. 'Enemy Sighted Squares' allow for up to 3 adversaries to be encountered each time and it's possible to land on a 2nd 'Enemy Sighted Square' while still engaging the 1st group, closer to the end of the 1st map. This was a way to make even the easiest difficulty level more challenging as your characters 'Evolved' though the different iterations and was necessary to make the game play balanced until the end.

 

 

Quest And Lore Cards

 

As I Stated earlier, Quest cards are = to a chapter in a book and give direction to the player's, with each one awarding something that will assist in the completion of the board game. One side depicts a place that is relevant to the Quests on the map while the other side has the Quest goals and rewards. I will update them to reflect the changes I've made since there initial Creation. Alternatively, both the picture and the Quests can be on the same side with the Brand on the other and just the Quest card #. Obviously a computer can do what I couldn't, but I wouldn't want it to be too busy looking. Most board games I've played like to keep this type of information hidden but this game isn't like anything else. Minor details such as these would be up for discussion. There are plenty of them in what I've Created, which can be likened to a skeleton. It just needs the flesh finished to bring it to 'Life'. 

 

Lore cards are simply a means to give the player an introduction to the wealth of history the storyline offers. They are only available if a player decides to explore the Volcano, where an Elven output is hidden. Each space moved inside the Volcano, represented by the black colored squares on the board game map, reveals another Lore card. It isn't necessary to have 1 Lore Card for every black square since I never completed this deck and only ever made 1 in the past as a sample. Most players wouldn't bother to step on every single space inside the Volcano anyway, since doing so would require spending a tutn moving to each one. I won't bother posting a picture of it since it's content will be altered and would only cause confusion.

 

 

App Music

 

Even this aspect of the game I took into consideration. From all the games I've played in my life, which number in the 10's of thousands, I have enjoyed some and found it helped to keep my concentration. The Nobunaga's Ambition series utilized similar music for each rendition I played, from what I remember, and this is what I intend for the Honor Bound: Legacy Of Creation App. Most games chose completely different music for specific events, levels and so on. This is another unneeded expense imo and a player will either listen to or Mute it, which is what I've found many do from having conversations in the online games I've played. This video is just an introduction to what I want for the App. Instead of changing the music, I want to simplify this process by utilizing the same music but add different musical instruments to the mix. A flute has a nice sound when it's employed effectively in a musical score and is just one example of an instrument that I want to include in just one modified version of this basic melody. Imo a symphony needs harmony, not being overpowered by any one or group of instruments (1st Corinthians 14:7). This short video has 3-4 examples of changes in the sound, from fairly soft to more intense at the end. The soft sounding music would be something that would be ideal in the city you contruct screen, while the intense ending would be played while on a battlefield, with higher difficulty levels increasing the number of musical instruments necessary to implement the heavier versions of this very basic melody.

 

 

Theme = Marketing Strategy = God's Agenda 

 

The main idea behind implementing so many different aspects into one App is making it 'Fresh' compared to anything else on the market. This will set it apart from anything else anyone has played by offering a variety of what they might be accustomed to, integrated with what they aren't in the Honor Bound: Legacy of Creation Universe. This will give a player a sense of accomplishment without having the repetitive or time-consuming agenda modern games employ that most people simply don't have. Time is the one aspect in life that can't be bought, and everyone only has so much they are willing to spend in a day. To further this goal, day and night will be reflected in the game on a 24 hour clock, using an โŒ›๏ธ called 'The Sands Of Time'. Each battlefield played will reduce the clock time by the number of rounds it took to complete it. For example, a battlefield that required 12 rounds to complete would speed the clock ahead by 1 hour, which will affect the resources gathered in the city and not the 24 cooldown required for healing or battlefields to become available for another play through. Resources would be collected automatically instead of a player having to micro manage each one, which most players find annoying anyway. The 'Need For More Of Everything' attitude society has been accustomed to recieving from companies offering 'New' products, which are typically regurgitated ideas with a different look or spin on it, wouldn't be an issue either. Instead of flooding the game with buildings that eventually become obsolete, thrown away and never used again, which promotes the idea that what we currently have is garbage, buildings in the game will be upgraded to the next level or 'Rendition' by offering simpler rewards for completing goals and events. Materials meant to accomplish these upgrades will come in the form of stronger building materials; Instead of spruce, oak can be used, which can replaced with different types of stone and so on. This will give players the chance to learn about, as well as appreciate, the different building blocks that make up our Society. Specialized goods meant to make a building look 'Fancy' could be offered in the form of packages players can buy with real ๐Ÿ’ฐ or win from events, to enhance the look of their cities, but this would be most beneficial if they weren't offered at a price only the rich can afford. The majority of games are made up of +80% F2P (Free 2 Play) who might spend real ๐Ÿ’ฐ if it's affordable and has enduring value but most companies completely ignore this market. Once the F2P population dwindles away in a game, it dies because the rich don't have anyone else to steal resources from, which is what most App games I've played consists of doing. Since it's a digital ๐ŸŒŽ, there is no real value in what these games offer and limiting the # of people who can afford to spend their time and ๐Ÿ’ฐ to just those willing to be at the top is a 'Fool's Errand'. It is far better to make $5-10 from 50-100 players occasionally than it is to rely on 1 player to spend $500 continually ๐Ÿ˜‰. 'Prestige' will be a way to rank players in the App for those that wish to 'Rise Above' the rest and will be critical in what I want to eventually include in the App, which is the Server wide 'Battle of 10,000' against the Nephilium and their Allies. While Guilds play a pivotal part in the storyline, there simply won't be a need for them to play a pivotal role in the App. Guilds typically create animosity between the players in each one so to counter this, only this Server wide battle will employ them. Players will be automatically selected to represent a guild by their 'Prestige' ranking and each of the guilds will earn a player who can participate starting from the top of the rankings and working down to the bottom, each guild employing a new member every 7th one down in the ranking. This eliminates the current guild agenda in every other game, which is to become #1 by having the most heavy spenders (Whales) who typically have over inflated egos that causes dissension between its members when they don't dominate the rankings. From my experience, this often leads to the downfall of those guilds as players start to leave them or the game entirely, which leads to the death of the App itself. Most people in Real Life hold on to grudges that never heal over time and makes what should be an enjoyable experience an ongoing conflict instead.

 

Luke 11:17 (Jesus Says) "Every Kingdom Divided Against Itself Comes To Ruin, And A House Divided Against Itself Falls."

 

The objective for each guild would simply be to work together to overcome the odds not in their favor, creating a team building exercise for the whole server and lasting 24 hours so everyone from every time zone has the opportunity to participate. This will Create Unity, instead of rivalries and division, which there is more than enough of in the ๐ŸŒŽ we all live in. When the servers population reaches the 10k goal, this limited time battlefield will become active and only occur once a month. Every player will recieve a new character card as a reward, with the top players recieving a higher level character + a small amount of premium goods to enhance the look of the buildings they have in their cities. These premium goods will need to be accumulated so that excessive levels or 'Fancy' looks of the buildings aren't required to update after every event. Buildings will start off simple and plain, with drab colors. Upgrades can include a new feature or another level to accommodate a newly acquired character or increase the city's population, and will become more vibrant in color. A small increase in 'Prestige' will add to their total. I don't want huge differences between players or even new players vs someone who has played from the release date. That simply gives people the impression that they missed their chance to be competitive. In my current game, I have accumulated 3.7 billion ranking points, which I find ridiculous. To that end, 'Prestige' will have a maximum value of 1,000 points, which will give new players the impression that all hope is not lost in actually climbing the rankings, if that is there ultimate goal. Statistics and percentages will never exceed a 100 value to keep these realistic in nature. If/Once they do, the value would be replaced with the Word 'Heroic' instead, and offer a passive ability that would reflect this attained level of Mastery. ๐Ÿ’Ž or special game currency you can spend real ๐Ÿ’ฐ on would be primarily used to construct the 'Fancy' look buildings can have and the final upgrade for every building would also require them.

 

Events in App games are typically year round and often coexist at the same time, providing too many time-consuming options an average player can never hope to achieve success in each one. Overwhelming a player with content is a sure-fire way to have them leave the game and move on to something less 'Stressful'. Most players will simply abandon a game once it becomes too difficult to continue because there are so many options on Google play to choose from. When it comes to Events, I want it simple. It shouldn't require a guide to assist in learning how to play. The majority of games simply borrow ideas from eachother and try to add their own spin on it but this can turn players off from playing if it's something they don't enjoy. Events in Honor Bound: Legacy Of Creation will utilize a PVP tower as its initial events and will be absent from the App in any other form. I was never a fan of PvP myself since it's typically based on how much the top players spend on the game rather than any sort of strategy. Most players simply auto fight this type of mini game since it's just a regular feature almost every game employs. This sucks the enjoyment out of it because the game is reduced to a series of clicking buttons rather than participating/watching any animation whatsoever ๐Ÿ˜•. The PvP tower would require manual fighting only, and previously completed levels wouldn't need to be played again in the future. This allows players to advance and collect rewards without having to repeat the same process every week. The Medieval world had plenty of interesting pastimes like Jousting, which I would love to see as an event once the game becomes established. ๐Ÿน competitions are also something they had in the past. In these types of events, the player would chose or have their top character in each class chosen as a champion, and they would represent the player in the rankings and in combat. It's not necessary to create this kind of event for players to actively participate in. Further development would be dependant on what the community feels is lacking rather then what a developer wants to bring to the game. The voice of the people is the most important thing a developer can listens to because they are the ones who are actually playing, spending their time and ๐Ÿ’ฐ, finding bugs and so on ๐Ÿ˜‰. 

 

Most games I've played offer achievements and login bonuses. Some have no reward, most that do force a player to login everyday to collect it or simply reset the countdown when a player doesn't. Most rewards are trivial and don't add any real value. Honor Bound: Legacy Of Creation will employ a once a week login bonus that won't reset, and is actually worth collecting. This can be tiny amounts of premium goods players can save towards upgrading their buildings and their 'Prestige', making collecting them worthwhile. Achievements will have the same types of rewards, with the grand prize being a higher level or Elven character that is required to fight the hardest difficulty levels against the Nephilium Bosses on every node. Like having a weekly login bonus instead of a daily one, achievement rewards wouldn't be easily attainable and not as common as it is in so many other games. Patience is a Virtue and working towards a goal is often as satisfying as winning the prize at the end imo. Rewards should progress at the same speed the game does so a player's inventory isn't full of useless stuff they have to hold onto. Because the 'Sands Of Time' pass by at a rate faster than normal with each battlefield a player completes, the need for speed up items is negated. This is why I want the collections to be automatic as well because it typically uses an item that most players just have in their inventory, never end up using and creating them is just another business expense.

 

As a youth, my neighbor had a game genie that offered codes to cheat in games on the NES. I found this to kill the enjoyment of the game for me since it negated the difficulty of playing. This led to boredom on my part and I simply refused to use it. Most games offer the ability to 'cheat', sometimes without realizing it, and the hard to earn rewards can be won continuously without the required investment they intended, be it time or ๐Ÿ’ฐ, by exploiting these loopholes in the rules, which I am able to do effortlessly In Foe. Goods can be traded at an unfair rate, manipulating the acquisition of Great Buildings that are meant for the end of the game. Forge points are a type of currency that is often exploited as a means to 'pay' for these unfair trades, giving both sides an unfair advantage in progressing through the game at a rate faster than intended. This leads to an imbalance that takes months, years or is simply impossible to correct at all by its developers. Once something becomes 'Canon', it's usually irreversible and downgrades the overall challenge the game was intending to provide. The Honor Bound Legacy of Creation storyline prohibits the advancement through the Ages other games employ since it's in 'Real Time' and is intended to remain in a Medieval style environment. Trades wouldn't be available with other players either and what you need is mostly self-sufficient from your city or by earning rewards from the map or from Events.

 

A blacksmith was the center of any city in the Middle Ages and will likewise be a central aspect in the game. 'Real Time' will determine the completion of a project, with the 'Sands Of Time' being the clock used as its reference. Since the battlefields fast forward this countdown, it will effectively reduce what a player would consider an insurmountable amount of time to complete. The blacksmith would be given the 'Real Time' needed to make a sword, for example, from raw materials. Enlarging a smithy and adding more smith's to its roster would also reduce the required time it would reasonably take to complete a project and offer more sophisticated equipment to be created. Special Blacksmiths would become available during Events that excel at their craft, Known as 'Famous' or 'Renowned' human or Dwarven blacksmiths. They can be commissioned to create 1 piece of equipment before their time 'Expires' and they move on to the next city. This is simply a way to render how the life of these 'Professionals' would react in a 'Real Life' manner. A Japanese sword smith is said to have spent an entire year creating an unmatched Katana for a Warlord that is commonly described as being able to cut through multiple bodies in 1 blow (4 body blade for example). The blade is said to be folded over a thousand times, which is what gives it its strength and unbreakable quality. Tools would likewise need to be created by the blacksmith. Most games do employ a technology tree, which I have always found to be an asset and Honor Bound: Legacy of Creation would employ one as well, without the need to advance to the next age. The technology tree would open further once the requirements were met, with each one requiring the 'Real Time' to complete them. The building materials would change from wood to stone, for example, but remain in the Middle Ages. Updating a buildings raw materials is a fairly simple process and being the son of a carpenter, I know most walls start with a wood frame and are encased in other various materials, often on top of rather than ripping out and replacing during renovations, due to the increased cost. Doing so often has little effect on the overall use of the building, leaving its primary function in tact. Therefore, updating a building wouldn't effect the output it provides and would take the 'Real Time' to complete the task. This would be another process that would be affected by the 'Sands Of Time' speed-up that is available from completing battlefields. 

 

Like a Blacksmith, a merchant would also be available during an event. This is typically when they would be traveling in 'Real Life' in the Middle Ages since Events were not a common occurrence and people in that age had accumulated ๐Ÿ’ฐ which was spent during those events. This would allow a player to trade accumulated goods that are no longer necessary or they had an abundance of for those they don't. A merchant is always interested in making a profit and that would be reflected in the price of each type of goods they had available, which would be limited in number according to its Rarity/Value. As the game progresses, these goods would also change to reflect the needs of the players. In most cases, it would simply be a way to balance a player's inventory of goods. What types of currency needed to complete a transaction would also vary so that it helped to maintain the balance in the game. 

 

Food would also be a necessity to feed the citizens as well as a means to 'Heal' a character while in battle, offering a small boost to Stamina and Endurance. This would require 1 round of inactivity in battle, on a square not adjacent to an enemy character. These 'Healing' items would only be available from the Merchant as a way to distinguish the difference between them. They would be unique in nature, a type of food in Real Life that actually provides a positive impact on a person's diet, like blueberries ๐Ÿซ. Research would require a food cost to accommodate the 'Man Hours' a project needs to complete. Nothing will be finished instantaneously in Honor Bound: Legacy of Creation because that isn't realistic. Reductions in the time spent would be due to more 'Man Hours' = more researchers on the project, which would drive up the cost = Real Life. The Board Game version has specific 'Squares' that hold these healing items, which can be gathered in the form of foraging or hunting live game (deer or fish).

 

In the Book contained on this Website, I use a comparison between 'Preaching' and 'Teaching'. The 1st one Forces Knowledge on a person while the 2nd offer Knowledge. Preaching is = Triforce = Trying to Force and results in failure. Because everyone has the right to exercise their 'Free Will', people tend to dig in their heels and reject Knowledge they don't want. The 'School For The Gifted' Page on this Website offers Knowledge for Foe without videos because they are time-consuming to make as well as watch. It's filled with pictures instead and short explanations, giving the reading a ton of information in a short time frame. 

 

By having Honor Bound Legacy of Creation encompass different Genre's of games in its Universe, players who aren't attracted to a specific style will be regaled with one that will. From the simplistic ๐Ÿค” board game to a city builder using cards and statistics for the App, to a 3rd person shooter's to Space battles and so on. By including Historically and Scientifically accurate events, names and places, the game will be 'Alive' rather than another rendition of something that has been previously made and lost its appeal due to the sheer number of 'cookie cutter' style games that imitate the original concept with its own mediocre spin on it.

 

By this point, you should realize that I'm not only offering you the opportunity to collaborate with me in building the Honor Bound: Legacy of Creation board game and App versions, I've also given you a successful business model that is transferable to other game styles. I already know the Honor Bound: Legacy Of Creation Universe will eventually produce multi-billion dollars in profits and the business model will save any company like Hasbro the same kind of expenses in the long-term. It's called 'Triming the Fat' and most companies sacrifice something in order to obtain something else they see as an asset. With this business model, your trimming unnecessary expenses insteadof losing/selling other assets. Supply is supposed to be governed by demand so that the supply doesn't lose its value. Both the automobile industry and Disney have been learning the hard way that without the demand, the supply of what they have to offer loses its value to the consumer and they end up losing money on their investments, lose the loyalty of their customers and dig a ๐Ÿ•ณ for themselves that eventually could become so deep, it becomes impossible to climb out of without selling off assets that have the potential to make more ๐Ÿ’ฐ in the long run than the price they are willing to let them go for at the time. I was seriously disappointed to learn Disney was in negotiations to sell the Star Wars Universe to a wealthy Man in the Middle East. It would have killed off a franchise I enjoy that has existed since before I was born. One casualty was ridding the cast of prominent female roles/actresses like Ahsoka, due to their Society/Religion being Male Dominant.

 

The Words Below I Wrote On February 22nd 2018 And In The Fall Of 2018. The Final 2 Lines And The Title Of The Poem, I Was Inspired By The All Father To Add Today, September 7th, 2024.

 

'Poetic Justice โš–๏ธ '

 

The True Definition Of Inspired: By God, Our Creator

Speaking To Our Creator Isn’t A Voice In My Head…

It’s The Realization Of His True Intentions Instead…

I Was Inspired By Our Creator To Reach The Entire World…

With A Message Long Forgotten, Known As Compassion…

Entertainment Has Blinded Us Through Desensitization…

The Burden Of Sin Will Always Lead To Temptation…

The Hardest Path To Walk Leads To Our Salvation…

The Brand, A Constant Reminder Of Our Required Dedication…

To Be Honor Bound To God, Humanities Final Destination…

To Be Saved From Armageddon’s Annihilation!

By The Rider Of The White Horse, In The Book Of Revelation...

The Angel, Karma-Gideon, Who Will Purify Every Nation!

 

An Act Of Kindness That Affects 1 Person Or Many People Is Called 'Generosity'. An Act Of Kindness That Effects The Entire World Is Known As 'Benevolence'. This Is My Heavenly Father's Agenda And It Is His Will That Drives Me To Carry It Out ๐Ÿ˜‡. 

 

 

God's Expectations = My Expectations

 

The Intellectual property on this Website belongs to my Heavenly Father. He Inspired me to Create what I have Written down. It therefore isn't for sale and I am simply allowed to offer the opportunity to collaborate with me to Create a finished product, with the ability to manufacture, reproduce and market this product under the Hasbro name. I cannot be Bought, Bribed or Bullied into submission or changing my mind.

 

Isaiah 33:15 The One Who Walks In Continual Righteous, Who Speaks What Is Upright, Who Rejects Dishonest, Fraudulent Gain, Who's Hands Refuse A Bribe Rather Than Grabbing It, Who Closes His Ears To Talk Of Bloodshed, And Who Shuts His Eyes To Avoid Seeing What Is Bad.

 

Isaiah 45:13 "I Have Raised Up A Man In Righteousness, And I Will Make All His Ways Straight. He Is The One Who Will Build My City And Set My Exiles Free Without A Price Or A Bribe," Says Jehovah Of Armies.

 

I did take a fraction of this information to a company in California to patent it and took it to the patent pending stage +10 years ago. But they wanted $20k to change it to a true patent, which was ๐Ÿ’ฐ I could never accumulate in the year the patent pending status was active for. Since the patent pending status expired, other game companies have tried to utilize this information to their benefit, with one game company even being 'cheeky' enough to use the name 'Honor Bound' as the title of there App. So My Heavenly Father had me add 'Legacy of Creation' to the title, which is a far better description of what the overall message of this Universe consists of and thats why the cover for the book doesn't have the full title. These companies have simply dissected the information and tried to utilize bits and pieces to create their own. But without its Creator involved, they are little more than a poor rendition of what it is meant to be. Like a clock, without all the cogs working together in unison, their simply isn't any way to make it work properly, irregardless of how much ๐Ÿ’ฐ = batteries they invest in it. Without the storyline contained on the Video Game Universe page, all the above information is also incomplete. What I'm looking for isn't complicated or ridiculous. Creative control of the Direction God expects this Universe to travel in. If you read the Book that is also contained on his Website, you will have a Crystal Clear understanding of who I am to become and what I intend to accomplish. There is plenty of room for input and suggestions because there is No 'I' in teamwork. Kevin Feige is supposed to be the Creative Mastermind behind the Marvel Cinematic Universe, George Lucas was the same for Star Wars and I will be for Honor Bound: Legacy of Creation. Just like Tony Stark created the 1st Iron Man suit in a cave using Blueprints contained on multiple pages, only viable with each one working together in unison, all the Honor Bound: Legacy of Creation Universe information is divided between notes, my laptop, books filled with pictures and story plots, with the majority of it still percolating in my mind. I have also used my limited resources to propell what God has given to me into fufilling his Agenda = using the scraps in the cave Tony Stark built the Iron Man suit from.

 

Isaiah 52:6, 7 (Jehovah Says) "For That Reason My People Will Know My Name; For That Reason They Will Know In That Day I Am The One Speaking. Look! It Is I. (7) How Beautiful On The Mountain Are The Feet Of The One Bringing Good News, The One Proclaiming Peace, The One Bringing Good News Of Something Better, The One Proclaiming Salvation, The One Saying To Zion: Your God Has Become King!""

 

I have no problem relocating but I would need a wage/salary and living accommodations, which would amount to a place that the tiny home I would buy from Amazon could be placed. Until my loose ends are completed here in ๐Ÿ‡จ๐Ÿ‡ฆ, I'm unable to go anywhere anyways, the 1st is having my divorce settled. I currently live on disability, have no vehicle and cook my own meals the majority of the time, which would be my preference to continue if a suitable location could be found that make having a vehicle unnecessary. I don't intend to plant roots because I am required to move to Japan in the near future. Therefore, we can make an agreeable contract for both sides that will remain mutually beneficial on a month to month or longer basis, until it is no longer necessary, if that ever happens ๐Ÿ˜†. I do expect to collaborate with other companies that excel in their fields, such as Koei in Japan, Lucas Arts etc. If Hasbro wants to continue being a part of the Honor Bound: Legacy of Creation Universe to assist in the production of these other genres I've mentioned, I would be more than happy to continue collaborating, as long as it involves these other company's who are the best in what they have to offer from my experience. Most gaming companies these days already do this.

 

I do expect a Royalty from the sales of these products, but would limit it to the projects I'm tied with, which would be anything associated with the 'Brand' I was Inspired to Created as the Symbol of God and the Honor Bound: Legacy of Creation storyline. Half of the Royalty will be used for 'The Good Samaritan Initiative' while the other half would be used to pay for the other projects God has me working on, until I no longer require anything beyond my basic necessities. At that point, I will simply donate the surplus I earn to fund this non-profit organization. I do not have any of the 'Desires of the Flesh' that the majority of wealthy people are addicted to so I don't expect what I need to accomplish financially to take me very long. I expect a fair offer, Nothing more but nothing less, and have an educated Guesstimate of what it should be. If it isn't Crystal Clear by now, I am Not attempting to use the Power of Greed to sway your decision. I am setting an example for those who follow God's Agenda = they will be Blessed (1st Kings 3:12-14). Material Wealth has little value as our Current Reality comes to an End. The Wealth I'm in Abundance of is Knowledge, and that should be evident from what's written here and contained in the Book on this Website. 

 

Galatians 6:7, 8 Do Not Be Mislead: God Is Not One To Be Mocked. For Whatever A Person Is Sowing, This He Will Also Reap; (8) Because The One Sowing With A View Of His Flesh Will Reap Corruption From His Flesh, But The One Sowing With A View To The Spirit Will Reap Everlasting Life From The Spirit. 

 

I prefer to work with people in person because I find it the most prosperous use of time, emails 2nd and phone calls not at all. I'm a Perfectionist, a Pacifist, Proactive and Prefer working with like-minded People who aren't easily distracted, have a healthy work ethic and aren't riddled with visible tattoos and body piercings that I would find distrating due to my distaste for them. I don't like being put on the spot because I prefer to think about my responses with data and forethought, giving me the time required to provide an accurate answer I take my time โœ๏ธ. Once the projects are full steam ahead and my undivided attention is no longer required, I will relocate to Japan. I'm not a fan of flying, especially long distances, so I wouldn't be making return trips, just so you understand. I currently use my phone for everything, from โœ๏ธ on the Website to emails, and that would be how I would continue to work with Hasbro. Any other equipment I would require in the future I will invest in obtaining myself once I have the room to do so.

Being Inspired by God is both physically and mentally draining, and creates a ravenous hunger that is impossible to ignore so I don't have what people would call a regular schedule. I typically sleep less than 6 hours a night, eat +6 times a day and rest when I can't keep my eyes open any longer. I take short breaks almost every hour to stretch my legs and get fresh air. Currently, I spend at least half of my awake time Rereading, editing and โœ๏ธ new content on God's Website, usually 6-7 days a week. When I do need to unwind and relax, I'll spend a few minutes while I'm on my 'breaks' to play Foe and on Sunday I celebrate the Sabbath. I don't wear suits or uniforms; (1st) because I don't own any (2nd) I prefer to be comfortable and I have sensitive skin and (3rd) I sweat easily. 

 

What time I have left on this ๐ŸŒŽ is valuable and I don't like to waste or squander it. If you decide you are not interested, I will simply move on to the next in-line, which are plentiful for what I'm offering. I choose Hasbro 1st because I spent my youth playing with the action figures they made from the Cartoons like Transformers and G.I. Joe that I enjoyed watching. Board games were another common use of my free time. You can either continue to be part of the problem, the Devils Agenda, or become part of the Solution, which is God's Agenda. I think you have already seen the value in doing God's work. My Loyalty is to My Heavenly Father and it comes 1st in my life. He will provide me with what I need to accomplish his Will, so in the end it's Irrelevant who decides to accept my proposal ๐Ÿ’ฏ. If it's not you, then it will be your competition ๐Ÿ˜‰.

 

Isaiah 48:15, 16 (Jehovah Says) I Myself Have Spoken, And I Have Called Him. I Have Brought Him, And His Way Will Be Successful. (16) Come Near To Me And Hear This. From The Very Start I Have Not Spoken In Secret. From The Time It Happened I Was There." And Now The Sovereign Lord Jehovah Has Sent Me, And His Spirit. 

 

Thank you for taking the time to read and absorb what I have been Inspired to โœ๏ธ. My plans have changed so often this year that I've gotten used to it now. I'm not in control of my life; my direction is chosen for me and I follow God's Plan โœŒ๏ธ (Jeremiah 10:23).

 

 

1st off, I would like to say how much I have missed both of you. Bruce, you were like a 2nd father to me and Chris was like the  brother I never had growing up. The Scriptures contained in this message are taken directly from the New World Translation of the Holy Scriptures, the same Bible you use (August 2013 Version).

 

Habakkuk 1:5 "Look Among The Nations And Pay Attention! Stare In Amazement And Be Astounded; For Something Will Happen In Your Days You Will Not Believe Even If It Is Told to You."

 

Micah 5:7 The Remaining Ones Of Jacob Will Be In The Midst Of Many Peoples Like Dew From Jehovah, Like Showers Of Rain On Vegetation That Do Not Put There Hope In Man Or Wait For The Sons Of Men.

 

Jehovah Revealed to me this Scripture is referring to the Jehovah's Witnesses and the one below is the reason I'm contacting you. There are hundreds of Prophesy's found throughout the Bible that need to be Fufilled before Armageddon can begin. 

 

Isaiah 49:5 And Now Jehovah, The One Who Formed Me From The Womb As His Servant, Has Said For Me To Bring Jacob Back To Him, So That Israel May Be Gathered To Him. I Will Be Glorified In The Eyes Of Jehovah, And My God Will Have Become My Strength. 

 

Micah3:1 "Look! I Am Sending My Messager, And He Will Clear Up A Way Before Me. And Suddenly The True Lord, Whom You Are Seeking, Will Come To His Temple, And Yhe Messager Of The Covenant Will Come, In Whom You Take Delight. Look! He Will Certainly Come," Says Jehovah Of Armies.

 

Revelation 22:16 "'I Jesus, Sent My Angel To Bear Witness To You About These Things For The Congregations. I Am The Root And The Offspring Of David And The Bright Morning Star.'"

 

This task has been given to me from Jehovah and I spent the last 5 years in Isolation to carry out his Will by โœ๏ธ 2 books Inspired by him. This year I opened his website and have being uploading the information to it for the last 8 months. The 1st book has been absorbed by the 2nd in a Union of the 2 and has +3,000 Scriptures written out or referenced. The reason for this is Found in the Scriptures below, with the meaning and my connection to them Contained in the Book on the website.

 

2nd Peter 1:21 For Prophesy Was At NO Time Brought By Man's Will, But Men Spoke From God As They Were Moved By Holy Spirit.

 

Isaiah 11:2, 3 And The Spirit Of Jehovah Will Settle Upon Him, The Spirit Of Wisdom And Of Understanding, The Spirit Of Counsel And Of Mightiness, The Spirit Of Knowledge And Of The Fear Of Jehovah. (3) And He Will Find Delight In The Fear Of Jehovah. He Will Not Judge By What Appears To His Eyes, Nor Reprove Simply According To What His Ears Hear. 

 

Isaiah 14:24 Jehovah of Armies Has Sworn: “Just As I Have Intended, So It Will Occur, and Just As I Have Decided, That Is What Will Come True.”

 

John 16:13,14 "However, When That One Comes, The Spirit Of The Truth, He Will Guide You Into All The Truth, For He Will Not Speak Of His Own Initiative, But What He Hears He Will Speak, And He Will Declare To You The Things To Come. (14) That One Will Glorify Me, Because He Will Recieve From What Is Mine And Will Declare It To You."

 

Jehovah has revealed to me that this is who I am, 'The Spirit Of The Truth', which is just 1 of the Prophesy's I am meant to fufill and it has/is being done by โœ๏ธ the Book contained on his website. It is not necessary for you to believe my words because the Bible will prove them to be True. You can verify this by looking up the Scriptures I've provided for yourself.

 

Isaiah 48:15, 16 (Jehovah Says) I Myself Have Spoken, And I Have Called Him. I Have Brought Him, And His Way Will Be Successful. Come Near To Me And Hear This. From The Very Start I Have Not Spoken In Secret. From The Time It Happened I Was There." And Now The Sovereign Lord Jehovah Has Sent Me, And His Spirit. 

 

The above Scriptures are just a fraction of what is contained in the Book Jehovah has Inspired me to โœ๏ธ. The name of his website is HonorBoundLegacyofCreation.com and it lts currently in maintenance mode and requires a password = 'I Have Put My Faith In My Creator'. The spaces and caps are necessary but the ' isn't. I will be removing the password by going live with the website because Jehovah has told me it is now time to reveal myself to the ๐ŸŒŽ. Take your time reading the book and pray for the Holy Spirit before you begin so that you can understand the Revelations it provides, because they will come as a shock to you, from beginning to end. Once you have read the entire book, you will have a job to do. You will be my 2 Witnesses to the Governing Body, who are to be given this message so they can read it as well as the book and come to a decision. That decision is found in the Book. You have my phone # if I need to be contacted by message, I rarely answer phone calls. My Gmail address is: Sethkaimen@gmail.com

 

February 5th, 2025: Hasbro is No longer an option, due to the cancelation of their 'Spark' program, downsizing of the company by closing the doors of its Providence Office With 1,100 employees being laid off, and the cancelation of future investments in movies.